All Things Zombie Forums  

Go Back   All Things Zombie Forums > Other Zombie Stuff > Undead Survival & Defense

Undead Survival & Defense Make your survival plans now! Discuss strategies and tactics you'll use to defend against the threats of the undead.


Reply
 
Thread Tools Display Modes
  #1  
Old 06-22-2008, 04:10 AM
Faran Brigo's Avatar
Faran Brigo Faran Brigo is offline
Zombie Colonel
 
Join Date: Jul 2007
Location: Old Mexico
Posts: 610
Send a message via ICQ to Faran Brigo
Default Sensory overload and zombies

I was just thinking, like any other animal zombies also use their senses to catch prey. I know this isn't new, for instance some people have suggested stinking yourself up to mask your smell, but I have to wonder if the opposite would work too.

By that I mean since Zeds use sight, hearing and smell, then maybe using flashbangs or tear gas could give you an edge over zombies in a pinch, could be useful in clearing buildings or making an escape route.

Like, say you were trapped on a rooftop and below there was a small crowd of them below and for some reason you can't go back inside the building (fire, the way is blocked, there's more zeds coming for you inside). Just toss a flash bang at the crowd and before they can recover you can make your escape. If you don't have flashbangs maybe regular fireworks could do the job, provided they're also noisy and flashy.

Or, using tear gas, pepper spray, chlorine or other irritants you could impair or disable their sense of smell.
__________________
All your brain are belong to us!
Reply With Quote
Sponsored Links

  #2  
Old 06-22-2008, 04:39 AM
Hitman's Avatar
Hitman Hitman is offline
Zombie Colonel
 
Join Date: Dec 2005
Location: tn usa
Posts: 824
Default Re: Sensory overload and zombies

I think flashbangs would work . the same should hold true with large fireworks (mortors come to mind) . the real question is how long would the effect last.
__________________
you can never have to many guns

stupid should hurt

"trolls aren't real"
"how do you explain all the dead unicorns?"
Reply With Quote
  #3  
Old 06-22-2008, 04:58 AM
Faran Brigo's Avatar
Faran Brigo Faran Brigo is offline
Zombie Colonel
 
Join Date: Jul 2007
Location: Old Mexico
Posts: 610
Send a message via ICQ to Faran Brigo
Default Re: Sensory overload and zombies

Depends on the kind of zombie I suppose, but I think with traditional Romero ghouls it would knock them out for quite awhile, probably longer than a regular human since they already have pretty bad motor skills and reflexes on account of being dead, and if I understand correctly, there's after-effects to those sorts of weapons even after the initial confusion has worn off.
__________________
All your brain are belong to us!
Reply With Quote
  #4  
Old 06-22-2008, 02:35 PM
Dave Of The Dead's Avatar
Dave Of The Dead Dave Of The Dead is offline
Undead General
 
Join Date: Jun 2008
Location: North East Indiana
Posts: 1,362
Default Re: Sensory overload and zombies

I really don't think that a zombie, in any situation, can get "confused". I'm sure you can blind them or make their ears ring for a few seconds with a flash bang, but I really don't think that they're are intelligent enough to not be able to decide what to do in a situation of choosing between "Looking at the my surroundings or looking at my prey." I'd think that if there was a human around, the zed would use all of its available senses to locate it.
__________________
C.H.A.O.S Founder
Coordinated Hazard Assault and Organized Strategies
Reply With Quote
  #5  
Old 06-22-2008, 03:22 PM
JakAttak's Avatar
JakAttak JakAttak is offline
Zombie Captain
 
Join Date: Jun 2008
Location: About 400 yards away watching you through my scope.
Posts: 493
Default Re: Sensory overload and zombies

flashbangs won't impair smell either and all pepper spray does is cause pain which Z's don't feel
Reply With Quote
  #6  
Old 06-22-2008, 04:00 PM
Faran Brigo's Avatar
Faran Brigo Faran Brigo is offline
Zombie Colonel
 
Join Date: Jul 2007
Location: Old Mexico
Posts: 610
Send a message via ICQ to Faran Brigo
Default Re: Sensory overload and zombies

Quote:
Originally Posted by JakAttak View Post
flashbangs won't impair smell either and all pepper spray does is cause pain which Z's don't feel
Nobody said flashbangs affect smell, and I for one can't think of someone who would think a light and sound grenade would somehow.

Only pain? how do you know? I HAVE been sprayed with pepper spray (prank by friends) and you can't smell anything but an acrid, choking smell for quite awhile, even after the intense pain is gone (which is ironic because the pepper spray itself smalls faintly of anatto). What's your source on that?

Quote:
Originally Posted by Dave Of The Dead
I really don't think that they're are intelligent enough to not be able to decide what to do in a situation of choosing between "Looking at the my surroundings or looking at my prey."
Ever gotten drunk and into a fistfight? You can see the other guy, that still doesn't mean you can land a hit on him, even if he's not moving, simply on account of the disorientation. It'd be the same with the zeds, the disorientation could cause them to stumble around and trip while they're trying to chase the outline of whatever they think their prey is (and since their eyesight wouldn't work fine and they couldn't locate you by sound, that "prey" may very well be another zombie).
__________________
All your brain are belong to us!
Reply With Quote
  #7  
Old 06-22-2008, 04:51 PM
Dave Of The Dead's Avatar
Dave Of The Dead Dave Of The Dead is offline
Undead General
 
Join Date: Jun 2008
Location: North East Indiana
Posts: 1,362
Default Re: Sensory overload and zombies

Hahaha, you have a very good point.
__________________
C.H.A.O.S Founder
Coordinated Hazard Assault and Organized Strategies
Reply With Quote
  #8  
Old 06-23-2008, 06:25 AM
Augustus Desius's Avatar
Augustus Desius Augustus Desius is offline
Zombie Lieutenant
 
Join Date: Aug 2006
Location: Just outside your peripheral vision.
Posts: 220
Default Re: Sensory overload and zombies

Sounds like it should work, Though I don't think there will be much confusion, just a momentarily blind and deaf zombie. Note that the main effect only lasts about 5 seconds before vision is restored (don't know about hearing), with only minor effects lasting longer. So this may work if you're just trying to run from one room to another and they are in the way, but you couldn't do much in 5 seconds other than run.

Still, every second is valuable in emergencies.

Also, unless you are particularly smelly, I wouldn't worry to much about their sense of smell. I doubt they could identify a human scent amongst all the environmental scents in any given area. It's just too faint, unless life itself has a smell.
__________________
Name: Augustus Desius
I.D.: 011-01-035

Rank: Lt. Colonel
Current Position: Survival Specialist, Squad Leader
Outpost: ZLF-128:
Group: BOH-Listra Combine
Current Sqaud/Assignment: Sanitation/Reclamation.
Cities Reclaimed: 1
Towns Reclaimed: 3
Reply With Quote
  #9  
Old 06-23-2008, 08:24 AM
JakAttak's Avatar
JakAttak JakAttak is offline
Zombie Captain
 
Join Date: Jun 2008
Location: About 400 yards away watching you through my scope.
Posts: 493
Default Re: Sensory overload and zombies

just a quick question to disable a Z's senses you would need a combination of flashbangs and pepper spray. how would you get close enough to spray them while keeping away from flashbang
Reply With Quote
  #10  
Old 06-23-2008, 12:08 PM
mattifikation's Avatar
mattifikation mattifikation is offline
Mumm-Ra, The Ever-Living
 
Join Date: May 2006
Location: Pennsylvania
Posts: 1,998
Default Re: Sensory overload and zombies

You wouldn't need a combination. The way any of those devices work is that they overload one or two senses, and that in turn overloads the brain's ability to process *any* sensory information.

The only sense that zombies don't have is touch, so pressure points are out. But flashbangs work through site and sound, air horns work through sound alone, bright flashlights or lasers could work through site, anything that smells awful would work through smell, and so on.

I think zombies would recover faster than regular humans because the pain factor would never be there, but usually weapons designed to work by sensory overload do NOT rely on pain alone, so there would be some effect still.

You should be able to use a stun gun on a zombie also. Stun guns don't operate on sheer pain, contrary to popular belief. They actually operate by overriding the electrical signals traveling through the nervous system, causing the body to tense up or go limp (sometimes, if you're really lucky, you can get a great laugh when the effect causes somebody to do both at the same time.) In Land of the Dead, electrical fences stopped zombies from being able to move, so there's movie support for that theory too. :-)
Reply With Quote
  #11  
Old 06-23-2008, 03:15 PM
Dave Of The Dead's Avatar
Dave Of The Dead Dave Of The Dead is offline
Undead General
 
Join Date: Jun 2008
Location: North East Indiana
Posts: 1,362
Default Re: Sensory overload and zombies

Now just because zombies ignore all pain doesn't mean that they don't have the ability to feel you when they can't see you.
__________________
C.H.A.O.S Founder
Coordinated Hazard Assault and Organized Strategies
Reply With Quote
  #12  
Old 06-23-2008, 07:40 PM
JakAttak's Avatar
JakAttak JakAttak is offline
Zombie Captain
 
Join Date: Jun 2008
Location: About 400 yards away watching you through my scope.
Posts: 493
Default Re: Sensory overload and zombies

But Z's would have to rely on all senses equally because of decay of organs
Reply With Quote
  #13  
Old 06-23-2008, 10:43 PM
mattifikation's Avatar
mattifikation mattifikation is offline
Mumm-Ra, The Ever-Living
 
Join Date: May 2006
Location: Pennsylvania
Posts: 1,998
Default Re: Sensory overload and zombies

Right... but... one sensory input overloaded = all sensory input shut down.

I'm pretty sure a flashbang would work, but it's only going to buy you a few seconds.
Reply With Quote
  #14  
Old 06-24-2008, 05:34 PM
Faran Brigo's Avatar
Faran Brigo Faran Brigo is offline
Zombie Colonel
 
Join Date: Jul 2007
Location: Old Mexico
Posts: 610
Send a message via ICQ to Faran Brigo
Default Re: Sensory overload and zombies

Still, a few seconds is all it would take to wade past a crowd if you don't have enough ammo (or time to deal with them). I'm thinking it would also help tremendously in tight places packed wall to wall that you cannot afford to destroy, but you need to get into.

Besides, unless you'd attract too much attention in a place that's already crawling with zeds, I think tossing a flashbang inside a room where you suspect there might be resistance is a good idea regardless. Zombies aside it might also be the difference between apologizing profusely to temporarily blinded survivors, or being accidentally shot in the head.
__________________
All your brain are belong to us!
Reply With Quote
  #15  
Old 06-24-2008, 07:54 PM
Darkness's Avatar
Darkness Darkness is online now
Angry Princess, Matriarch of Chaos and Destruction
 
Join Date: Mar 2006
Location: Fifth Rock From The Sun
Posts: 9,114
Default Re: Sensory overload and zombies

Quote:
Originally Posted by Faran Brigo View Post
Besides, unless you'd attract too much attention in a place that's already crawling with zeds, I think tossing a flashbang inside a room where you suspect there might be resistance is a good idea regardless. Zombies aside it might also be the difference between apologizing profusely to temporarily blinded survivors, or being accidentally shot in the head.
"I like this point. Well thought out, Faran Brigo, good job."
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 09:59 PM.


Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Copyright 2001 - 2008 - AllThingsZombie.com