PDA

View Full Version : Sensory overload and zombies


Faran Brigo
06-22-2008, 03:10 AM
I was just thinking, like any other animal zombies also use their senses to catch prey. I know this isn't new, for instance some people have suggested stinking yourself up to mask your smell, but I have to wonder if the opposite would work too.

By that I mean since Zeds use sight, hearing and smell, then maybe using flashbangs or tear gas could give you an edge over zombies in a pinch, could be useful in clearing buildings or making an escape route.

Like, say you were trapped on a rooftop and below there was a small crowd of them below and for some reason you can't go back inside the building (fire, the way is blocked, there's more zeds coming for you inside). Just toss a flash bang at the crowd and before they can recover you can make your escape. If you don't have flashbangs maybe regular fireworks could do the job, provided they're also noisy and flashy.

Or, using tear gas, pepper spray, chlorine or other irritants you could impair or disable their sense of smell.

Hitman
06-22-2008, 03:39 AM
I think flashbangs would work . the same should hold true with large fireworks (mortors come to mind) . the real question is how long would the effect last.

Faran Brigo
06-22-2008, 03:58 AM
Depends on the kind of zombie I suppose, but I think with traditional Romero ghouls it would knock them out for quite awhile, probably longer than a regular human since they already have pretty bad motor skills and reflexes on account of being dead, and if I understand correctly, there's after-effects to those sorts of weapons even after the initial confusion has worn off.

Dave Of The Dead
06-22-2008, 01:35 PM
I really don't think that a zombie, in any situation, can get "confused". I'm sure you can blind them or make their ears ring for a few seconds with a flash bang, but I really don't think that they're are intelligent enough to not be able to decide what to do in a situation of choosing between "Looking at the my surroundings or looking at my prey." I'd think that if there was a human around, the zed would use all of its available senses to locate it.

JakAttak
06-22-2008, 02:22 PM
flashbangs won't impair smell either and all pepper spray does is cause pain which Z's don't feel

Faran Brigo
06-22-2008, 03:00 PM
flashbangs won't impair smell either and all pepper spray does is cause pain which Z's don't feel

Nobody said flashbangs affect smell, and I for one can't think of someone who would think a light and sound grenade would somehow.

Only pain? how do you know? I HAVE been sprayed with pepper spray (prank by friends) and you can't smell anything but an acrid, choking smell for quite awhile, even after the intense pain is gone (which is ironic because the pepper spray itself smalls faintly of anatto). What's your source on that?

I really don't think that they're are intelligent enough to not be able to decide what to do in a situation of choosing between "Looking at the my surroundings or looking at my prey."

Ever gotten drunk and into a fistfight? You can see the other guy, that still doesn't mean you can land a hit on him, even if he's not moving, simply on account of the disorientation. It'd be the same with the zeds, the disorientation could cause them to stumble around and trip while they're trying to chase the outline of whatever they think their prey is (and since their eyesight wouldn't work fine and they couldn't locate you by sound, that "prey" may very well be another zombie).

Dave Of The Dead
06-22-2008, 03:51 PM
Hahaha, you have a very good point.

Augustus Desius
06-23-2008, 05:25 AM
Sounds like it should work, Though I don't think there will be much confusion, just a momentarily blind and deaf zombie. Note that the main effect only lasts about 5 seconds before vision is restored (don't know about hearing), with only minor effects lasting longer. So this may work if you're just trying to run from one room to another and they are in the way, but you couldn't do much in 5 seconds other than run.

Still, every second is valuable in emergencies.

Also, unless you are particularly smelly, I wouldn't worry to much about their sense of smell. I doubt they could identify a human scent amongst all the environmental scents in any given area. It's just too faint, unless life itself has a smell.

JakAttak
06-23-2008, 07:24 AM
just a quick question to disable a Z's senses you would need a combination of flashbangs and pepper spray. how would you get close enough to spray them while keeping away from flashbang

mattifikation
06-23-2008, 11:08 AM
You wouldn't need a combination. The way any of those devices work is that they overload one or two senses, and that in turn overloads the brain's ability to process *any* sensory information.

The only sense that zombies don't have is touch, so pressure points are out. But flashbangs work through site and sound, air horns work through sound alone, bright flashlights or lasers could work through site, anything that smells awful would work through smell, and so on.

I think zombies would recover faster than regular humans because the pain factor would never be there, but usually weapons designed to work by sensory overload do NOT rely on pain alone, so there would be some effect still.

You should be able to use a stun gun on a zombie also. Stun guns don't operate on sheer pain, contrary to popular belief. They actually operate by overriding the electrical signals traveling through the nervous system, causing the body to tense up or go limp (sometimes, if you're really lucky, you can get a great laugh when the effect causes somebody to do both at the same time.) In Land of the Dead, electrical fences stopped zombies from being able to move, so there's movie support for that theory too. :-)

Dave Of The Dead
06-23-2008, 02:15 PM
Now just because zombies ignore all pain doesn't mean that they don't have the ability to feel you when they can't see you.

JakAttak
06-23-2008, 06:40 PM
But Z's would have to rely on all senses equally because of decay of organs

mattifikation
06-23-2008, 09:43 PM
Right... but... one sensory input overloaded = all sensory input shut down.

I'm pretty sure a flashbang would work, but it's only going to buy you a few seconds.

Faran Brigo
06-24-2008, 04:34 PM
Still, a few seconds is all it would take to wade past a crowd if you don't have enough ammo (or time to deal with them). I'm thinking it would also help tremendously in tight places packed wall to wall that you cannot afford to destroy, but you need to get into.

Besides, unless you'd attract too much attention in a place that's already crawling with zeds, I think tossing a flashbang inside a room where you suspect there might be resistance is a good idea regardless. Zombies aside it might also be the difference between apologizing profusely to temporarily blinded survivors, or being accidentally shot in the head.

Darkness
06-24-2008, 06:54 PM
Besides, unless you'd attract too much attention in a place that's already crawling with zeds, I think tossing a flashbang inside a room where you suspect there might be resistance is a good idea regardless. Zombies aside it might also be the difference between apologizing profusely to temporarily blinded survivors, or being accidentally shot in the head.

"I like this point. Well thought out, Faran Brigo, good job." :)

JakAttak
06-24-2008, 09:38 PM
good point you would attract a ton of attention

Dave Of The Dead
06-24-2008, 11:16 PM
Thats why you always say something before you enter a room. If they're survivors, they might talk back. If its a zombie, they'll moan and start clawing at the door. And if its nothing, well, I wouldn't expect much to happen.

Faran Brigo
06-25-2008, 12:39 AM
Well put, except:

If they're survivors, they might be hostile

If they're hostile, they will fire back, not talk back

Hence why I chose the word "resistance". Going around audibly saying "Hello! anybody there!" conveys three messages:

1.- I'm not a zombie
2.- Hey scavengers! here's a potential source of supplies behind this door/corner! shoot me now!
3.- Hey Zed! fresh zombie chowder right here! come get some!

The flashbang will still attract attention, granted, but it's still an improvement.

Attracting attention might be useful though.

Dave Of The Dead
06-25-2008, 01:53 PM
But here is another thing. If there are survivors on the other side of the door, hostile or not, and you throw a flash bang in there before entering, they will most likely become hostile after that. I know I would be pissed, or maybe even think "Hey, this guy has better supplies than us. Lets kill him!"

Faran Brigo
06-25-2008, 02:21 PM
Oh yes, undoubtedly that will piss almost everyone off, but by the time the effect wears off you've disarmed them and are hold them at gunpoint, which is a wonderfully efficient way to conduct negotiations.

If they're ok people, they will probably be willing to let it go after you talk them out of revenge. If they still want to shoot you, then likely they would have shot you as soon as you announced your presence regardless.

JakAttak
06-25-2008, 07:41 PM
there might be a problem what if one guy has his head in something he's fixing or they're wearing earplugs. I know there would still be an effect but wouldn't it be less powerful

bandits1
06-25-2008, 09:48 PM
Oh yes, undoubtedly that will piss almost everyone off, but by the time the effect wears off you've disarmed them and are hold them at gunpoint, which is a wonderfully efficient way to conduct negotiations.

If they're ok people, they will probably be willing to let it go after you talk them out of revenge. If they still want to shoot you, then likely they would have shot you as soon as you announced your presence regardless.
If you're going to go around flashbanging and sticking a gun in the face of every survivor that's suspect, I don't think you're going to live long enough to be eaten by zombies. Someone's bound to take having a gun pointed at them seriously enough to blow your head off.


...and then steal all your flashbangs.

seeker28
06-25-2008, 09:51 PM
A flashbang could also be used as a distaction. I'm guessing zombies are going to be attracted to noise (since we humans are sooooo silent). So throwing a flashbang one direction and then running in the other might work. What do you guys think?

Faran Brigo
06-25-2008, 10:15 PM
No offense but lets analyze what you've just said.

I toss a flashbang in a room with armed survivors, I go in and see that:

1.- It's a couple, give or take 1. I take their guns before the effect wears off, take some steps back and keep them on my sights.

2.- It's much more than I can handle even with the edge that the flashbang gave me, in which case I run in the opposite direction before they recover.

Somehow these people will blow my head off because they're pissed. This implies I'm either a complete moron that tries to take on a dozen survivors armed to the teeth, or that they magically grow firearm appendages because, unless I accidentally flashbang Chow-Yun Fat or Neo, I don't see someone getting their guns back, taking aim and shooting me in the head faster that I could just pull the trigger having them already on the crosshairs.

It is of course, not an argument without merit, going around pissing people off is bound to cause you trouble eventually.

But so is going around trying to be Mr. Niceguy, and I would have to argue that being Mr. Niceguy will get you killed faster than being a prick, considering it's a post apocalyptic dog-eat-dog "society" where people might rather kill you than look at you. It's more dangerous to approach an armed, odd-looking stranger with your guns down than to approach them with your sights trained on them.

As for how much it might piss them off, I don't even think it would be that much since, this would be the default mindset of most people post-outbreak, a defensive borderline paranoid one.

terror28
06-25-2008, 10:23 PM
The flashbang might work but then again theres a chance it could blind you too then you would really be in trouble. I would sugest a distraction such as bait to draw there attention away from the building then jump and run away.

bandits1
06-25-2008, 10:58 PM
No offense but lets analyze what you've just said.

I toss a flashbang in a room with armed survivors, I go in and see that:

1.- It's a couple, give or take 1. I take their guns before the effect wears off, take some steps back and keep them on my sights.

2.- It's much more than I can handle even with the edge that the flashbang gave me, in which case I run in the opposite direction before they recover.

Somehow these people will blow my head off because they're pissed. This implies I'm either a complete moron that tries to take on a dozen survivors armed to the teeth, or that they magically grow firearm appendages because, unless I accidentally flashbang Chow-Yun Fat or Neo, I don't see someone getting their guns back, taking aim and shooting me in the head faster that I could just pull the trigger having them already on the crosshairs.

It is of course, not an argument without merit, going around pissing people off is bound to cause you trouble eventually...
I think I understand perfectly the scenario as you have it layed out in your mind. I'm saying that even with the advantage of surprise and the flashbang, that every situation might not be as perfectly controllable as you seem to think it will be. Given that most survivors will have the "defensive borderline paranoid" mindset that you mentioned, what's to stop them from firing wildly as soon as the flashbang, or any other unexpected loud noise, goes off?

I just think it's better not to toss a flashbang into every single room of survivors that you don't personally know and trust. Eventually it'll get you killed. They may not be a "Chow-Yun Fat or Neo"...but neither are you.

Faran Brigo
06-25-2008, 11:13 PM
I guess the same thing that stops hostage takers and others on which flashbangs are routinely used, nothing. And I guess (as long as I don't charge in stupidly) their blind fire would be marginally effective, like those people too.

I know what you're saying though. Yes, if it happened over and over and over again, there would be at least one ocassion where you get shot, and probably one where that shot might be fatal. I don't need to be Neo, they're the ones that are blind, deaf and disoriented.

I agree that it's by no means a flawless tactic. In return, please concede that if you go around talking to people you don't trust without any sort of edge because it might piss them off, it will also eventually get you killed because you'll run into someone who doesn't really care and just wants whatever you're carrying.

Which one is more likely to get you killed, I don't know. So I guess before flashing or talking to someone, it wouldn't hurt to try to watch them from a distance while trying not to be spotted.

Dave Of The Dead
06-25-2008, 11:30 PM
Honestly, if I were in a room with a gun and saw a grenade come through the doorway then suddenly lost all vision and hearing for a second, I would shoot wildly in the general direction of the doorway. Of course I have never been flash banged, so I don't even know what to expect if I were. But there's always the chance that might happen too.

And also, I wouldn't underestimate the ability for humans to hide weapons from each other. If you flashbang someone successfully, and disarm them (or at least to your knowledge). there is always the chance that they have a .38 special hidden up their sleeve.

bandits1
06-26-2008, 12:52 AM
^^^Exactly. If I were holed up somewhere and someone threw a flashbang in without provocation, I'd take it as a definite sign of aggression and probably start shooting. I would assume whoever threw the grenade means to do me harm and/or steal all my sh*t.

Faran Brigo - I agree that you do need to try and have an edge at all times. Many survivors are going to be viciously looking out for #1, but as we've seen in DOTD '04, there's acting cautiously and then there's being overly aggressive(the asshole security guards) and making yourself the bad guy, and thus, a threat that needs to be eliminated.

Lobbing flashbang grenades at every suspect stranger is an aggressive attack that will warrant an aggressive response.

Faran Brigo
06-26-2008, 01:30 AM
Point taken. It might be too hostile. I nonetheless mantain that it's still an option to keep on the table, but should be avoided.

JakAttak
06-26-2008, 08:33 PM
well I'd say knock if they yell or tell you to go ( I doubt they would shoot since they wouldn't know your numbers) If you really NEED to get in unharmed then and only then use a flashbang.

Faran Brigo
07-18-2008, 07:03 PM
Since zombies are rather dumb, and use their senses equally, decoys would probably be good against them, at least for awhile. Discuss your ideas about how to fool the suckers here please.

Behemoth
07-18-2008, 07:11 PM
Well if you feel safe in going out to tend to your decoys, you could make easy ones from car batteries & horns, mobile phones have a talking voice mail or a speaking ring tone just call the number every so often & the zombies will go to the sound. If battery power runs out, well just use clockwork alarm clocks, you can modify the type of noise they emit by reworking the clanger & bell. The wind is your friend, use it. An ancient trick was to use bee hives filled with dried reeds, the bees made a heck of a racket cleaning up.

Faran Brigo
07-18-2008, 07:22 PM
I'd rather not use powered decoys precisely because I'd have to tend to them, and since they're decoys there WILL be a wall of zombies around them if they are working right. The exception here are RC toys for obvious reasons. Are there solar alarm clocks? those would be great.

Fireworks linked on a long fuse would also be useful, for a limited time anyway.

UNDEAD FRED
07-18-2008, 07:28 PM
I remember in the book Day by Day Armegeddon they just turned on the car radio on an abandoned car as a decoy, away from thier shelter.

Behemoth
07-18-2008, 07:29 PM
My one reservation with fireworks is they might attract more than just zombies, i would try to aviod making explosive type sounds.

Behemoth
07-18-2008, 07:33 PM
I remember in the book Day by Day Armegeddon they just turned on the car radio on an abandoned car as a decoy, away from thier shelter.
Well that's good, but the zombies would still be to close, here is what i would do if the situation allowed: Park vehicle on a slope, put car in neutral, place chunk of ice under one of the wheels, once the ice melts the car will roll down the hill, taking the zeds with it.

Undead Ryan
07-18-2008, 07:40 PM
Well aside from electrical decoys, the question is would zombies fall for dummies, say you had a few Department store dummies on the top of a building. That could very well lead to a decoy of some sort.

Behemoth
07-18-2008, 07:51 PM
Well aside from electrical decoys, the question is would zombies fall for dummies, say you had a few Department store dummies on the top of a building. That could very well lead to a decoy of some sort.

Good idea, if you dressed them in clothes you have been wearing for a week or two they would follow the scent, i doubt if they would hang around it for long though.

CplKerberos
07-18-2008, 07:52 PM
This does pose an interesting question. How do zombies sense what is a target? Is it just noise or does it include smell?

This can lead to a number of different things being decoys. If noise is the primary attractor and smell only becomes a factor up close I have to imagine you'd need live decoys of sorts to keep them entertained away from you. An animal in a cage on a stand out of reach perhaps but that's rather cruel to the critter inside.

There is a lot that would go into selecting proper decoys or distractions. Specifically stronghold and surrounding area are the top contenders. If you have an area that is fenced in, i.e. a prison or gated community, you could have trained dogs or even people act as decoys allowing members of your party to slip out the front gate unnoticed by the mass of zombies.

This is a pretty good topic. Makes me think of different setups that would work.

-Cpl K

Behemoth
07-18-2008, 07:54 PM
I would be worried about using dogs, untill i had proven that zombies would not attack them.

CplKerberos
07-18-2008, 08:07 PM
So long as my puppies are behind a fence, I'll let them attract zombies all day.

mattifikation
07-18-2008, 09:15 PM
Fat people with bells nailed into their backs.

And stab wounds in their feet.

DarthJoe8
07-18-2008, 09:25 PM
Fat people with bells nailed into their backs.

And stab wounds in their feet.

:lol: :drinking:

Victor Clark
07-18-2008, 10:16 PM
Would blow-up dolls be a decent temporary decoy for zombies? The one advantage to that over store maniquins is that they can be deflated and taken more easily from place to place. Plus it could be entertaining for more than just the zombies. :lol:

Faran Brigo
07-18-2008, 10:19 PM
<Insert witty comment about impregnating it with human smell here>

Victor Clark
07-18-2008, 10:27 PM
<Insert witty comment about impregnating it with human smell here>

:lol: That was awesome! :clap:

Dave Of The Dead
07-19-2008, 01:47 AM
If I were in a defensive situation, I would use trip alarms and if they also worked as decoys, fine by me. The string across the lawn with a tin can and a bell on the other end is always a good one.

Firecrackers might simulate a small gun and the zeds might be attracted? *shrug*

Hitman
07-19-2008, 02:13 AM
captured raiders tied to a pole with a small radio tied to them. that should draw the zombies and keep them there for a while.

I see it more as live bait than a decoy .

Faran Brigo
07-19-2008, 02:40 AM
1.- Remind me never to piss you off man

2.- Why the radio?

Hitman
07-19-2008, 02:52 AM
1.- Remind me never to piss you off man

2.- Why the radio?

the human won't start screaming till after the feast has started. something is needed to draw the zombies there in the first place.


btw , I've been told that before.

Faran Brigo
07-19-2008, 03:10 AM
I believe the radio's redundat, I'm pretty sure the smell of prey will at least attract some zombies. After that, the screaming will start and won't stop until they rip out his throat, or he passes out due to shock or blood loss.

I can see why, are you proud? you should be :D

mattifikation
07-19-2008, 04:55 PM
Instead of wasting a perfectly good radio, you could always poor some motor oil down the leg of their pants and light it. They'll scream.

ghdeh1
07-20-2008, 04:50 PM
:evil: Loser tied to a pole in front of a large pit or moat put a zombie on a chain next to the loser but not close enough for him to bite the loser he'll scream and when the zombies come they will fall into the pit or moat.:zom1:
:) or even better put the loser in a box above the hole with what ever he fears inside it :no zombies:

Dave Of The Dead
07-20-2008, 11:51 PM
Now all you need is the time and man power to build a moat!

ghdeh1
07-25-2008, 07:52 PM
I mean naturally happening Like a river or lake

Ball Tripper
07-25-2008, 08:20 PM
This is all assuming zombies will go for a decoy. Zombies are stupid, but they are also supernatural to a certain degree. I think it was the zombies in World War Z or something but I remember in one book they talked about removing all of the sensory organs on a zombie in a lab and them still just knowing where the humans are if they are close enough.

I think the only assuredly reliable decoy would be a living human.

Faran Brigo
07-25-2008, 09:38 PM
That was on "The Zombie Survival Guide", the part goes (got it in .pdf format):

E.- Sixth Sense

Historical research, coupled with laboratory and field observation,
have shown that the walking dead have been known to attack even
when all their sensory organs have been damaged or completely
decomposed. Does this mean that zombies possess a sixth sense?
Perhaps. Living humans use less than 5 percent of their brain capacity.
It is possible that the virus can stimulate another sensory ability that
has been forgotten by evolution. This theory is one of the most hotly
debated in the war against the undead. So far, no scientific evidence
has been found to support either side.

Bonus points for anyone who can tell how the 5% bit is wrong.

bandits1
07-25-2008, 10:17 PM
That was on "The Zombie Survival Guide", the part goes (got it in .pdf format):



Bonus points for anyone who can tell how the 5% bit is wrong.
Every part of the brain is used - just not all at the same time. I believe only about 10% of the neurons in the brain are firing at any one time.




:greet:

mattdettorre123
07-29-2008, 12:04 PM
Cars playing marriage of figaro tend to draw zombies

RevolutionTime
07-29-2008, 12:34 PM
While I think small decoys would be helpful, I think a more grand scale approach would really give you results. Dogs, mannequins, or even fat people with bells nailed into their back would only attract so many. It would be hard to set up, and would require a lot of people and supplies, but if you could set up a whole bunch of lights, that would attract zombies for miles around. You could set it up by a cliff or some kind of obstacle that would kill them as they approached it.

Creature
07-29-2008, 01:12 PM
Aw hell. I have to post this. Does any one think that they would only go after humans or other WARM things since they have a heat vision thing? Just askin. Might be true.

Dave Of The Dead
07-29-2008, 03:29 PM
Zombies have heat vision? Wouldn't that mean that humans have heat vision too? How do I turn on my heat vision? I doubt it.

mattifikation
07-29-2008, 03:51 PM
Superman's zombie might have heat vision. The rest of us would die and come back as ordinary rotting corpses, I'm pretty sure.

If we're ever attacked by zombies from Planet Krypton I'm pretty sure we'd be too busy dying to try and defend ourselves.

DarthJoe8
07-29-2008, 10:38 PM
I liked the part in LotD with the "sky flowers". I thought it was clever way to distract zack. I would give it a try.:think:

:drinking:

mattifikation
08-05-2008, 02:22 AM
Why was the decoy thread moved to the sensory overload thread?

JakAttak
08-06-2008, 07:48 PM
I dunno

All I know about decoys is trip the guy you don't like while running.

Darkness
06-24-2009, 03:25 AM
Why was the decoy thread moved to the sensory overload thread?

"Because they are both ways of distracting zombies." ;-)




"I think decoys, using the concept of sensory over load, would be best. Attracting the Zombies, with noise and lights, drawing them to a trap, or away from you, could be very useful." :)

rogeneck
06-25-2009, 12:23 AM
Can i ask when you add a thread into another one that you change the name of the thread so it doesn't get off topic till some one points out the fact of the change.

well the ear drum is the last sensory organ that will stop working because the bone parts wont rot. but zombies will most likely hunt by 1 ear 2 nose 3 eyes 4 touch 5 taste (for all of you who just thought of a zombie biting every thing in sight your not alone)(brick NO, pole NO, tree NO, animal maybe?, human YESS!!!!1). so i thing the bang will be very useful.

but alas flash grenades are illegal so you would have to find them your self. and i dont know about you people but i think police stations are 3rd worst place to go first being hospital second being grocery store.

mattifikation
06-25-2009, 02:00 AM
I can't believe I didn't think of this sooner. Zombies can't feel anything and they have no reflexes. If they get something in their eye, they won't shut their eyelid to protect it.

You could use spray paint to block a zombie's eyesight. They'd be too stupid to wipe it out of their eyes and they'd be too... well... zombified to close their eyes to stop you from doing it.

Bob
06-25-2009, 06:34 AM
Wow
Paint what an idea!
I have got to think on the ramifications of this.

Deej
07-20-2009, 11:46 AM
Dudes - straight up bleach in a watergun.

They wouldn't protect themselves, and they'd be blinded.

zbuddy
01-26-2010, 02:34 PM
I am not sure if this has been covered or not (I did a brief search...just sayin') but what measures could be put into place, in what situations? For example, I live in California and it is a friggin typhoon outside right now, and I cannot hear a damn thing. I like to think of the whole "zombies sneaking up on people" as bad Hollywood, but today did get me thinking.

To circumvent some of the risks, perhaps dogs, or fishing line around your area with cans filled with some pebbles or coins? My dog usually only barks if someone knocks on the door, or he sees someone he doesn't know. What do you guys think?

DarthJoe8
01-26-2010, 02:49 PM
If a zed is passing by I would hate for my dog to start barking and alerting the zed to my position. :scare:

That said, trip wires with more "natural" sounding alarms, like empty cans would be helpful. :think:

Zombie Dad
01-26-2010, 02:55 PM
I'd say go for it. The more security measures, the safer I would feel.
You might try placing the cans on the ground with tripwire, rather than hanging them up. This way the wind wouldn't toss them around and make noise. Maybe set posts in the ground, and thread string along the bottom.

CAVU45
01-26-2010, 03:45 PM
I am not sure if this has been covered or not (I did a brief search...just sayin') but what measures could be put into place, in what situations? For example, I live in California and it is a friggin typhoon outside right now, and I cannot hear a damn thing. I like to think of the whole "zombies sneaking up on people" as bad Hollywood, but today did get me thinking.

To circumvent some of the risks, perhaps dogs, or fishing line around your area with cans filled with some pebbles or coins? My dog usually only barks if someone knocks on the door, or he sees someone he doesn't know. What do you guys think?

If you're under cover I wouldn't see a problem. If you can't hear neither can they and they're probably blinded by the rain as well. So stay under cover where you can see and you shouldn't be surprised.

UNDEAD FRED
01-26-2010, 03:52 PM
How do we know if they are attracted only by sound? Maybe they can smell the warm flesh on our bones, or just sense us? But once one of them know were you are, they all know.

CAVU45
01-26-2010, 04:33 PM
How do we know they can "sense" warm human flesh and could rotting flesh develop some sort of telepathy to let others know where the meal is? Why should a rotting body develop abilities that the living body never had?

Sammo909
01-26-2010, 04:44 PM
Do you trust your instincts much? I do, they've served me well enough when I've had nothing but gut feeling to base a decision on. If a Zed is a thoughtless creature, then stimulus response and instinct should take up a larger part of decision-making, right?

DarthJoe8
01-26-2010, 04:45 PM
Well we do know that they know the difference between living people and other zombies.....:think: and "unnatural" noises, like hammering also attract them.

zbuddy
01-26-2010, 05:32 PM
Wow my thread got merged into this one, neat.

DarthJoe8
01-26-2010, 05:35 PM
Wow my thread got merged into this one, neat.

It's hard to start a topic that hasn't already been started...:lol:

UNDEAD FRED
01-26-2010, 07:43 PM
How do we know they can "sense" warm human flesh and could rotting flesh develop some sort of telepathy to let others know where the meal is? Why should a rotting body develop abilities that the living body never had?

I think we will never know, like John said in Day of the Dead 85, "We are never going to figure his shit out." So when hell is full, and the undead come flowing out of its foul gutters it will allways be the great mystery.

CAVU45
01-26-2010, 07:56 PM
Do you trust your instincts much? I do, they've served me well enough when I've had nothing but gut feeling to base a decision on. If a Zed is a thoughtless creature, then stimulus response and instinct should take up a larger part of decision-making, right?

Aren't "gut feeling" and instinct two different things? Don't you use reason in your decision making regarding your "gut feeling"? Instinct is a natural and unconscious response to environmental stimuli. It doesn't require any reasoning ability. "Fight or flight" is a prime example of instinct.

a Zombie
01-26-2010, 08:03 PM
I think not-if anything setting off flash grenades and what not would only attract more attention (loud sound) - sure fire work seem like a good distraction if your intended targets are a bunch of fifth graders (not dead of course) I’m willing to bet that the undead would look for the origin of the disturbance ( towards your general direction) and as for the flash grenade- it wouldn’t even faze a walking corpse even if it went off point blank they’d be able to stare at it without even the slightest shred of discomfort there would be no sudden stop from the horde no time to regain control no time to come up with a plan no nothing if the situation ever called for a flash grenade you probably ****ed up …. My recommendation to you would be – save them as a last resort

DarthJoe8
01-26-2010, 08:41 PM
And if you do start a new undiscussed topic, it'll get closed, deleted, or the favorite is to find a totally unrelated one to bury it in, so the thread gets all confused and no one knows what anyone is talking about.

That happens sometimes too..... :scare:

Darkness
01-26-2010, 09:08 PM
"You have a complaint, hotlead, take it to PM. The Topic Threads aren't the place for it."

ZackWelder
01-28-2010, 03:09 AM
Ever gotten drunk and into a fistfight? You can see the other guy, that still doesn't mean you can land a hit on him, even if he's not moving, simply on account of the disorientation. It'd be the same with the zeds, the disorientation could cause them to stumble around and trip while they're trying to chase the outline of whatever they think their prey is (and since their eyesight wouldn't work fine and they couldn't locate you by sound, that "prey" may very well be another zombie).

Great point. I donate a box of .22 hollow points for you.

zbuddy
01-28-2010, 09:49 AM
Thanks for the input. Also, I was trying to emphasize the stress and fatigue that survivors would surely be under. Rest is important in a situation where you always have to be awake. Sure energy supplements would do you some good, but unlike the zombies, you would have to rest. Does that make sense? Sorry for the lack of articulation.

Zombie Cerebral Cortex
03-12-2010, 04:55 PM
I think that this will work. It is give momentary blindness, and the blind effect might work even better if it has to do with Rage Virus, it seems with that virus, you are thrown into a fit of rage (of course) you get odd cravings lol, and while other senses are dulled others are hightened.

I hardly believe a zombie will sniff out humans. Although we use our smell for a lot of things we don't use it like most sniffing animals. We rely more on our sight and hearing. And touching I believe.

Zombies will have a much more entense eyesight thing going on I believe, thus movements will be noticable and of course they will be drawn to sound.

I believe we have all agreed that flashbombs are a good idea. :)

As for a zombie sniffing us out, I highly doubt it. You ever get a bloody nose? And have the blood dry in it? It's all you smell.
Though they may notice that living flesh has a certain smell, I doubt it will be keen ( I know I spelled it wrong...I think, yaeh whatever) enough for them to just track us like bloodhounds.

The fact is, we are going to be hunted by a more agressive us.
Think about how you would hunt something, just more agressive and a little more...dumb, but you never know. They may be smarter than we think.

CAVU45
03-12-2010, 06:29 PM
They may be easily confused using flashbangs and other such devices. But the danger is it could draw other zeds from further away. It would be hard to say exactely how zeds would act, but would they really have increased vision and hearing? I tend to think the opposite. The older and more rotten one gets the less the senses would work.

Bob
03-12-2010, 08:10 PM
Here is a thought.
Eyes are very soft delicate tissue.
How long would it take them to decay to the point the Zombie was blind?
Ear drums are basically a piece of specialized skin, the inner ear parts are tiny how long before the Zombie was deaf?
How about the nasal tissues?

Lets assume these tissues dried out instead of rotting.
How dry would they have to be before functioning completely stopped.

Blind and deaf Zed who had no sense of smell would still be dangerous but much less so.
You could almost walk among them with impunity to attack.
Your biggest risk would be common diseases.

Zombreach
03-12-2010, 08:26 PM
Here is a thought.
Eyes are very soft delicate tissue.
How long would it take them to decay to the point the Zombie was blind?
Ear drums are basically a piece of specialized skin, the inner ear parts are tiny how long before the Zombie was deaf?
How about the nasal tissues?

Lets assume these tissues dried out instead of rotting.
How dry would they have to be before functioning completely stopped.

Blind and deaf Zed who had no sense of smell would still be dangerous but much less so.
You could almost walk among them with impunity to attack.
Your biggest risk would be common diseases.

Since you rarely see zombies in movies that are blind or deaf, it leads me to believe that the cause of the zombie infection slows down the rotting process in those areas. Sounds stupid, but how else can you account for rotting zombies with functioning eyes, hearing, and in some cases, sense of smell?!

CAVU45
03-12-2010, 08:36 PM
Since you rarely see zombies in movies that are blind or deaf, it leads me to believe that the cause of the zombie infection slows down the rotting process in those areas. Sounds stupid, but how else can you account for rotting zombies with functioning eyes, hearing, and in some cases, sense of smell?!

Hollywood special effects?

Zombreach
03-12-2010, 08:45 PM
Hollywood special effects?

LMAO--Thanks Cav!! Good answer! :)

mattifikation
03-13-2010, 12:23 AM
The eyes are actually one of the first things to go. My opinion is that a zombie's body functions will all continue to work until something destroys them, including their immune system. The zombified brain doesn't need those systems to survive, but it will continue to make use of them as long as it has them.

For example, a zombie will still use muscles to move around until the muscles are gone. It will still use bones to stand upright until they break. I think a zombie will even still heal, since healing isn't an act of conscious thought. Its immune system will continue to fight infections, its heart will still pump blood, its lungs will still inhale and exhale, until those things are destroyed.

Because of that, I think that a zombie would not suffer from decay. I think they would literally be undead, in the sense that they were dead, but the state of death has been undone. What makes them zombies will be the fact that after reanimation, everything is under the control of whatever brought them back.

In fact, I'd even bet that if there were real zombies you could kill them with a shot to the heart. They just wouldn't drop right away like a human being would. They'd show no reaction to the pain or shock, and continue submitting to the control of the Zombification Factor. Even after bleeding to death, they'd keep coming until the muscles shut down from a lack of fresh oxygen... but eventually, they would fall.

I think that pain would be out of the picture though. Sadly, I think that the human being would feel the pain of every injury, but the Z-Factor fully controlling them would not. It would be unhurt, and would not transfer any reflexive action to the body.

Zombreach
03-13-2010, 08:59 AM
Interesting theory Mattifikation. It's too bad this idea has never been tried in a movie--at least not one that I can think of.

Along the same line of thought...I always wondered why the Frankenstein monster's incisions never healed, and he was held together with stitches....

CAVU45
03-13-2010, 02:15 PM
Interesting theory Matt. So no higher brain functions exist, only the autonomic functions. Wouldn't that include pain though, it being one of the lower functions? Wouldn't this also make for a zombie who could run like a sonofabitch until something breaks? This sounds almost like a infected human whos higher brain functions have been burnt out by fever.

mattifikation
03-13-2010, 05:37 PM
I figure that the person would still feel pain, but the zombifier itself would prevent them from responding to it in any way. Think of it like the check engine light on a car... the car senses the problem and the ECU is the brain registering the problem, but the driver is the zombifying agent who just ignores it and keeps driving.

I think that most zombies would still be shamblers though. It would be the result of a small parasite controlling a much larger host, causing balance and agility to take a hit. It would be that lack of balance and agility causing the zombie to shamble, not a lack of speed. If a zombie were to run, it would lose its coordination and fall over... their capability of movement would be similar to a severely drunk person's. They stumble around from place to place, with their fast movements limited to short bursts or lunging. Anything more than that would be too much for the parasite to control, causing the body to stumble and fall over.

CAVU45
03-13-2010, 08:26 PM
I figure that the person would still feel pain, but the zombifier itself would prevent them from responding to it in any way. Think of it like the check engine light on a car... the car senses the problem and the ECU is the brain registering the problem, but the driver is the zombifying agent who just ignores it and keeps driving.

Okay. Makes sense. Also, by ignoring the warning signals the body would break down faster.

I think that most zombies would still be shamblers though. It would be the result of a small parasite controlling a much larger host, causing balance and agility to take a hit. It would be that lack of balance and agility causing the zombie to shamble, not a lack of speed. If a zombie were to run, it would lose its coordination and fall over... their capability of movement would be similar to a severely drunk person's. They stumble around from place to place, with their fast movements limited to short bursts or lunging. Anything more than that would be too much for the parasite to control, causing the body to stumble and fall over.

Being the intelligent control, wouldn't the parasite learn how to use all the bodies functions to their fullest extent over time? Thus allowing the control to make the body run as it normally would. Could the inability to run be caused by the bodies inability to produce the required chmicals needed for things such as running? Also, if the inner ear is dried out that would effect balance and make walking difficult, let alone running.

mattifikation
03-13-2010, 08:53 PM
I doubt the parasite would have the capacity to learn that much. Then again, who knows? These are just my own ideas, and definitely not set in any sort of stone.

Another factor that might prevent zombies from running could be the link between the parasite and host. It might be just strong enough for the parasite to be able to completely override the brain, but not quite advanced enough to control the host's body as well as the brain was able to.

In that case, while the parasite would have access to all of the host's bodily functions it would not be able to utilize them to their full potential. Sensory abilities would be impaired. Maybe that would explain why zombies form hordes. They approach a humanoid-target to identify it. Only up close can they sense whatever system the parasites use to distinguish zombies from humans. If it's a human, they go on the attack. If it's another infected host, they move on. Seconds later, they sense that same zombie again and - not remembering that they just identified it as a non-human - they approach it again to see if it is human.

Under my theory, the human's consciousness is reactivated, but offered no control over the host at all. They are fully aware of the fact that their body is under the total physical control of something else, but the links that used to allow them to control their own body are physically destroyed by the parasite. Your loved ones watch on in horror as their own bodies attempt to devour you, powerless to do so much as shed a tear in protest.

If you fight back, the parasite feels nothing - but your loved one suffers in silent anguish. A flash bang hurts the person's eyes and ears, but not the parasite. A deep cut is ignored by the parasite, but the host feels every cut nerve. It would make for a more horrifying horror flick, anyways.

SWAT Zombie
03-13-2010, 09:40 PM
Under my theory, the human's consciousness is reactivated, but offered no control over the host at all. They are fully aware of the fact that their body is under the total physical control of something else, but the links that used to allow them to control their own body are physically destroyed by the parasite. Your loved ones watch on in horror as their own bodies attempt to devour you, powerless to do so much as shed a tear in protest.

If you fight back, the parasite feels nothing - but your loved one suffers in silent anguish. A flash bang hurts the person's eyes and ears, but not the parasite. A deep cut is ignored by the parasite, but the host feels every cut nerve. It would make for a more horrifying horror flick, anyways.

Now this is a concept I like.